docs(collabora): organize deployment guides and fix proxy chain
This commit is contained in:
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## 一、Canvas 滚动实现 (上拉下拉操作)
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### 1. 核心滚动类: `ScrollSection`
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```javascript
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// 初始化滚动属性
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ScrollSection.prototype.initialize = function() {
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this.sectionProperties = {
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// 滚动条样式
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scrollBarThickness: 6 * app.roundedDpiScale,
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scrollBarRailwayThickness: 6 * app.roundedDpiScale,
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scrollBarRailwayColor: "#EFEFEF",
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// 显示控制
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drawVerticalScrollBar: window.mode.isDesktop() ? true : false,
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drawHorizontalScrollBar: window.mode.isDesktop() ? true : false,
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// 交互状态
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mouseIsOnVerticalScrollBar: false,
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mouseIsOnHorizontalScrollBar: false,
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clickScrollVertical: false,
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clickScrollHorizontal: false,
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// 滚动同步
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pointerSyncWithVerticalScrollBar: true,
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pointerSyncWithHorizontalScrollBar: true,
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// 最小滚动条大小
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minimumScrollSize: 80 * app.roundedDpiScale,
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// 滚动轮增量
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scrollWheelDelta: [0, 0]
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};
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};
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```
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### 2. 滚动触发方式
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#### **方式 1: 鼠标滚轮**
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```javascript
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// 监听滚轮事件
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ScrollSection.prototype.onMouseWheel = function(e) {
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var delta = e.deltaY || e.deltaX;
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// 垂直滚动
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if (e.deltaY !== 0) {
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this.sectionProperties.scrollWheelDelta[1] += e.deltaY;
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this.scrollVerticalWithOffset(delta);
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}
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// 水平滚动
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if (e.deltaX !== 0) {
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this.sectionProperties.scrollWheelDelta[0] += e.deltaX;
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this.scrollHorizontalWithOffset(delta);
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}
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};
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```
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#### **方式 2: 拖动滚动条**
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```javascript
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ScrollSection.prototype.onMouseMove = function(point, dragDistance, e) {
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if (this.sectionProperties.clickScrollVertical) {
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this.showVerticalScrollBar();
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var diffY = dragDistance[1] - this.sectionProperties.previousDragDistance[1];
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if (this.isMousePointerSyncedWithVerticalScrollBar(scrollProps, point)) {
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// 根据滚动条比例计算实际滚动距离
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this.scrollVerticalWithOffset(diffY * scrollProps.verticalScrollRatio);
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}
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this.sectionProperties.previousDragDistance[1] = dragDistance[1];
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}
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// 水平滚动类似
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if (this.sectionProperties.clickScrollHorizontal) {
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// ...
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}
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};
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```
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#### **方式 3: 点击滚动条轨道**
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```javascript
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ScrollSection.prototype.quickScrollVertical = function(point) {
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var localY = this.getLocalYOnVerticalScrollBar(point);
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var scrollProps = app.activeDocument.activeView.scrollProperties;
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// 计算目标滚动位置
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var targetY = (localY / scrollProps.scrollSize) * scrollProps.verticalScrollLength;
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// 滚动到目标位置
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app.activeDocument.activeView.scrollVertical(targetY);
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};
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```
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#### **方式 4: 触摸滑动 (移动端)**
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```javascript
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ScrollSection.prototype.onScrollVelocity = function(e) {
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if (e.vx === 0 && e.vy === 0) {
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clearInterval(this.autoScrollTimer);
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return;
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}
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// 使用速度持续滚动
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this.autoScrollTimer = setInterval(function() {
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this.onScrollBy({
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x: e.vx,
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y: e.vy
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});
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}.bind(this), 100);
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};
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```
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### 3. 滚动核心方法
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#### **垂直滚动**
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```javascript
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ScrollSection.prototype.scrollVerticalWithOffset = function(offset) {
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if (!app.activeDocument.activeView.canScrollVertical(documentAnchor)) {
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return;
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}
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// 更新视图滚动属性
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app.activeDocument.activeView.scrollVertical(offset);
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// 请求重绘
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app.sectionContainer.requestReDraw();
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};
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// ViewLayoutBase 中的实际滚动逻辑
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ViewLayoutBase.prototype.scrollVertical = function(pY) {
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var scrollProps = this.scrollProperties;
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// 计算新的滚动位置
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var newY = scrollProps.yOffset + pY;
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// 限制在有效范围内
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newY = Math.max(0, Math.min(newY, scrollProps.verticalScrollLength));
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// 更新滚动偏移
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scrollProps.yOffset = newY;
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// **关键**: 发送新的可见区域到服务器
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this.sendClientVisibleArea();
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};
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```
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#### **水平滚动**
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```javascript
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ViewLayoutBase.prototype.scrollHorizontal = function(pX, ignoreScrollbarLength) {
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var scrollProps = this.scrollProperties;
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var newX = scrollProps.xOffset + pX;
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newX = Math.max(0, Math.min(newX, scrollProps.horizontalScrollLength));
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scrollProps.xOffset = newX;
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// 发送可见区域更新
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this.sendClientVisibleArea();
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};
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```
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## 二、滚动条渲染逻辑
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### 1. 垂直滚动条绘制
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```javascript
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ScrollSection.prototype.drawVerticalScrollBar = function() {
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var scrollProps = app.activeDocument.activeView.scrollProperties;
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// 计算滚动条位置和尺寸
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var startX = this.size[0] - scrollProps.usableThickness; // 右侧位置
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var startY = scrollProps.startY; // 顶部位置
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var scrollBarHeight = scrollProps.scrollSize; // 滚动条高度
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// 绘制滚动条轨道 (背景)
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if (this.sectionProperties.drawScrollBarRailway) {
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this.context.globalAlpha = this.sectionProperties.scrollBarRailwayAlpha;
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this.context.fillStyle = this.sectionProperties.scrollBarRailwayColor;
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this.context.fillRect(
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startX,
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0,
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this.sectionProperties.scrollBarRailwayThickness,
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this.size[1] // 整个高度
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);
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}
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// 绘制滚动条本体
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this.context.globalAlpha = 1.0;
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this.context.fillStyle = "#AAAAAA"; // 滚动条颜色
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this.context.fillRect(
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startX,
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startY,
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this.sectionProperties.scrollBarThickness,
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scrollBarHeight
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);
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// 测试模式: 创建 DOM 元素用于自动化测试
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if (this.containerObject.testing) {
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var element = document.getElementById("test-div-vertical-scrollbar");
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if (!element) {
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element = document.createElement("div");
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element.id = "test-div-vertical-scrollbar";
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document.body.appendChild(element);
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}
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element.style.position = "absolute";
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element.style.left = startX + "px";
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element.style.top = startY + "px";
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element.style.width = this.sectionProperties.scrollBarThickness + "px";
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element.style.height = scrollBarHeight + "px";
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}
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};
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```
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### 2. 滚动条尺寸计算
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```javascript
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// 在 ViewLayoutBase 中计算滚动属性
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ViewLayoutBase.prototype.updateScrollProperties = function() {
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var scrollProps = this.scrollProperties;
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// 文档总长度
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var documentHeight = this.getDocumentHeight(); // Twips 单位
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// 可见区域高度
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var viewportHeight = this.getViewportHeight(); // Twips 单位
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// 滚动条可用空间
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var availableSpace = this.size[1] - 20; // Canvas 高度减去边距
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// 滚动条高度 = (视口高度 / 文档高度) * 可用空间
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scrollProps.scrollSize = Math.max(
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this.sectionProperties.minimumScrollSize,
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(viewportHeight / documentHeight) * availableSpace
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);
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// 滚动比例: 滚动条移动1像素,文档滚动多少 Twips
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scrollProps.verticalScrollRatio =
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(documentHeight - viewportHeight) / (availableSpace - scrollProps.scrollSize);
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// 滚动长度 (文档可滚动的总距离)
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scrollProps.verticalScrollLength = documentHeight - viewportHeight;
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// 滚动条当前位置
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scrollProps.startY =
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(scrollProps.yOffset / scrollProps.verticalScrollLength) *
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(availableSpace - scrollProps.scrollSize);
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};
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```
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### 3. 滚动条交互增强
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```javascript
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// 鼠标悬停增粗滚动条
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ScrollSection.prototype.increaseScrollBarThickness = function() {
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this.sectionProperties.scrollBarThickness = 8 * app.roundedDpiScale;
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this.sectionProperties.scrollBarRailwayThickness = 8 * app.roundedDpiScale;
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};
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ScrollSection.prototype.decreaseScrollBarThickness = function() {
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this.sectionProperties.scrollBarThickness = 6 * app.roundedDpiScale;
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this.sectionProperties.scrollBarRailwayThickness = 6 * app.roundedDpiScale;
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};
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// 检测鼠标是否在滚动条上
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ScrollSection.prototype.isMouseOnScrollBar = function(point) {
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var scrollProps = app.activeDocument.activeView.scrollProperties;
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// 检测垂直滚动条
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var isOnVertical = point.pX >= this.size[0] - scrollProps.usableThickness;
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this.sectionProperties.mouseIsOnVerticalScrollBar = isOnVertical;
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if (isOnVertical) {
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this.showVerticalScrollBar();
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this.increaseScrollBarThickness(); // 悬停增粗
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} else {
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this.hideVerticalScrollBar();
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this.decreaseScrollBarThickness();
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}
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};
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```
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## 三、增量更新 (Delta) 与瓦片请求机制
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### 1. 可见区域更新触发瓦片请求
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```javascript
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// 滚动时发送可见区域到服务器
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ViewLayoutBase.prototype.sendClientVisibleArea = function() {
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// 获取当前可见区域 (Canvas 坐标)
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var visibleArea = app.map.getPixelBounds();
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// 转换为 Twips 坐标 (文档坐标系统)
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visibleArea = new cool.Bounds(
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app.map._docLayer._pixelsToTwips(visibleArea.min),
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app.map._docLayer._pixelsToTwips(visibleArea.max)
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);
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var size = visibleArea.getSize();
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var visibleTopLeft = visibleArea.min;
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// 构建 clientvisiblearea 命令
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var command =
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"clientvisiblearea " +
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"x=" + Math.round(visibleTopLeft.x) + " " +
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"y=" + Math.round(visibleTopLeft.y) + " " +
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"width=" + Math.round(size.x) + " " +
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"height=" + Math.round(size.y);
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// **发送到服务器**
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app.socket.sendMessage(command);
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};
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// 多页视图的可见区域计算
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MultiPageViewLayout.prototype.sendClientVisibleArea = function() {
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var visibleArea = this.getVisibleAreaRectangle();
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var command =
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"clientvisiblearea " +
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"x=" + visibleArea.x1 + " " +
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"y=" + visibleArea.y1 + " " +
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"width=" + visibleArea.width + " " +
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"height=" + visibleArea.height;
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app.socket.sendMessage(command);
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};
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```
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### 2. 服务器响应: invalidatetiles 消息
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```javascript
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// 服务器检测到可见区域变化后,发送 invalidatetiles 消息
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// 格式: "invalidatetiles: part=0 x=0 y=5120 width=21000 height=7680"
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CanvasTileLayer.prototype.handleInvalidateTilesMsg = function(textMsg) {
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var payload = textMsg.substring("invalidatetiles:".length + 1);
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if (!payload.startsWith("EMPTY")) {
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// 解析失效区域
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var tokens = payload.split(" ");
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var invalidRect = {
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part: 0,
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x: 0,
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y: 0,
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width: 0,
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height: 0
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};
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for (var i = 0; i < tokens.length; i++) {
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if (tokens[i].startsWith("part=")) {
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invalidRect.part = parseInt(tokens[i].substring(5));
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} else if (tokens[i].startsWith("x=")) {
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invalidRect.x = parseInt(tokens[i].substring(2));
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} else if (tokens[i].startsWith("y=")) {
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invalidRect.y = parseInt(tokens[i].substring(2));
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} else if (tokens[i].startsWith("width=")) {
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invalidRect.width = parseInt(tokens[i].substring(6));
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} else if (tokens[i].startsWith("height=")) {
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invalidRect.height = parseInt(tokens[i].substring(7));
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}
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}
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// 标记受影响的瓦片为失效
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TileManager.overlapInvalidatedRectangleWithView(
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invalidRect.part,
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0, // mode
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null, // wireId
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invalidRect,
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textMsg
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);
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} else {
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// EMPTY 表示所有瓦片都失效,需要全部重新请求
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TileManager.invalidateAllTiles();
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}
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};
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```
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### 3. 瓦片失效处理
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```javascript
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TileManager.overlapInvalidatedRectangleWithView = function(
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part, mode, wireId, invalidatedRectangle, textMsg
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) {
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var needsNewTiles = false;
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// 遍历所有已加载的瓦片
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for (var [key, tile] of this.tiles) {
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var coords = tile.coords;
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if (coords.part === part && coords.mode === mode) {
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// 计算瓦片的矩形区域
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var tileRectangle = this.getTileRectangle(coords);
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// 检查瓦片是否与失效区域重叠
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if (invalidatedRectangle.intersectsRectangle(tileRectangle)) {
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// 如果瓦片在当前视口内,标记需要新瓦片
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if (tile.distanceFromView === 0) {
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needsNewTiles = true;
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}
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// 标记瓦片为失效
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this.invalidateTile(key, wireId);
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}
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}
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}
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// 如果有失效的可见瓦片,触发更新
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if (needsNewTiles) {
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TileManager.update(); // 请求新的瓦片
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}
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};
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TileManager.invalidateTile = function(key, wireId) {
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var tile = this.tiles.get(key);
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if (!tile) return;
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tile.invalidateCount++;
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// 强制请求关键帧 (完整瓦片)
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tile.forceKeyframe(wireId ? wireId : tile.wireId);
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};
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```
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### 4. 增量更新 (Delta) 实现
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||||
#### **Delta 消息格式**
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||||
```javascript
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||||
// 服务器发送的 delta 消息
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||||
// 格式: "delta: nviewid=0 part=0 width=256 height=256 tileposx=0 tileposy=0 tilewidth=3840 tileheight=3840 ver=123 wireId=456"
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// 后面跟着二进制数据: [keyframe_size (4 bytes)] [keyframe_image] [delta1] [delta2] ...
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CanvasTileLayer.prototype._onMessage = function(textMsg, img) {
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if (textMsg.startsWith("tile:") || textMsg.startsWith("delta:")) {
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TileManager.onTileMsg(textMsg, img);
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||||
}
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||||
};
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||||
```
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#### **应用 Delta**
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||||
```javascript
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||||
TileManager.applyDelta = function(tile, rawDeltas, deltas, keyframeDeltaSize, keyframeImage) {
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var tileSize = 256; // 瓦片大小
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// 1. 如果有关键帧,先加载关键帧
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||||
if (keyframeDeltaSize > 0 && keyframeImage) {
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tile.image = keyframeImage; // PNG 图像
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||||
tile.loadCount++;
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||||
tile.deltaCount = 0;
|
||||
tile.updateCount = 0;
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||||
} else {
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tile.deltaCount++;
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||||
}
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||||
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// 2. 获取瓦片的当前像素数据
|
||||
var canvas = document.createElement("canvas");
|
||||
canvas.width = tileSize;
|
||||
canvas.height = tileSize;
|
||||
var ctx = canvas.getContext("2d");
|
||||
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||||
// 绘制当前瓦片图像
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||||
if (tile.image) {
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||||
ctx.drawImage(tile.image, 0, 0);
|
||||
}
|
||||
|
||||
var imageData = ctx.getImageData(0, 0, tileSize, tileSize);
|
||||
var oldData = new Uint8ClampedArray(imageData.data); // 保存旧数据
|
||||
|
||||
// 3. 应用所有 delta
|
||||
var offset = 0;
|
||||
for (var i = 0; i < deltas.length; i++) {
|
||||
var delta = deltas[i];
|
||||
|
||||
// 应用单个 delta 块
|
||||
var len = CanvasTileUtils.applyDeltaChunk(
|
||||
imageData,
|
||||
delta,
|
||||
oldData,
|
||||
tileSize,
|
||||
tileSize,
|
||||
false // debug
|
||||
);
|
||||
|
||||
offset += len;
|
||||
}
|
||||
|
||||
// 4. 将更新后的像素数据写回 Canvas
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
|
||||
// 5. 将 Canvas 转换为图像
|
||||
tile.image = canvas;
|
||||
|
||||
// 6. 标记需要重绘
|
||||
tile.needsRedraw = true;
|
||||
};
|
||||
```
|
||||
|
||||
#### **Delta 块解码算法**
|
||||
```javascript
|
||||
CanvasTileUtils.applyDeltaChunk = function(imgData, delta, oldData, width, height, debug) {
|
||||
var pixSize = 4; // RGBA 4 字节
|
||||
var offset = 0;
|
||||
var pixels = imgData.data;
|
||||
|
||||
while (offset < delta.length) {
|
||||
// 读取操作码
|
||||
var opcode = delta[offset++];
|
||||
|
||||
if (opcode === 99) { // 'c' - Copy (复制旧数据)
|
||||
// 格式: 'c' [count] [source_offset]
|
||||
var count = delta[offset++] | (delta[offset++] << 8);
|
||||
var srcOffset = delta[offset++] | (delta[offset++] << 8) | (delta[offset++] << 16);
|
||||
|
||||
// 从旧数据复制像素
|
||||
for (var i = 0; i < count; i++) {
|
||||
var srcIdx = (srcOffset + i) * pixSize;
|
||||
var dstIdx = (currentPixel + i) * pixSize;
|
||||
|
||||
pixels[dstIdx + 0] = oldData[srcIdx + 0]; // R
|
||||
pixels[dstIdx + 1] = oldData[srcIdx + 1]; // G
|
||||
pixels[dstIdx + 2] = oldData[srcIdx + 2]; // B
|
||||
pixels[dstIdx + 3] = oldData[srcIdx + 3]; // A
|
||||
}
|
||||
|
||||
currentPixel += count;
|
||||
|
||||
} else if (opcode === 100) { // 'd' - Diff (差异数据)
|
||||
// 格式: 'd' [count] [pixel1_rgba] [pixel2_rgba] ...
|
||||
var count = delta[offset++] | (delta[offset++] << 8);
|
||||
|
||||
// 直接写入新的像素数据
|
||||
for (var i = 0; i < count; i++) {
|
||||
var idx = currentPixel * pixSize;
|
||||
pixels[idx + 0] = delta[offset++]; // R
|
||||
pixels[idx + 1] = delta[offset++]; // G
|
||||
pixels[idx + 2] = delta[offset++]; // B
|
||||
pixels[idx + 3] = delta[offset++]; // A
|
||||
currentPixel++;
|
||||
}
|
||||
|
||||
} else {
|
||||
console.error("Unknown delta opcode:", opcode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return offset; // 返回处理的字节数
|
||||
};
|
||||
```
|
||||
|
||||
### 5. 完整的滚动 → 瓦片请求 → Delta 更新流程
|
||||
```javascript
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 1. 用户滚动 (鼠标滚轮/拖动滚动条/触摸滑动) │
|
||||
│ → ScrollSection.onMouseWheel() │
|
||||
│ → ScrollSection.scrollVerticalWithOffset(offset) │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 2. 更新视图偏移 │
|
||||
│ → ViewLayoutBase.scrollVertical(offset) │
|
||||
│ → scrollProps.yOffset += offset │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 3. 发送可见区域到服务器 │
|
||||
│ → ViewLayoutBase.sendClientVisibleArea() │
|
||||
│ → WebSocket: "clientvisiblearea x=0 y=5120 width=21000 │
|
||||
│ height=7680" │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 4. 服务器检测新瓦片需求 │
|
||||
│ - 计算哪些瓦片在新的可见区域内 │
|
||||
│ - 检查客户端是否已缓存这些瓦片 │
|
||||
│ - 如果已缓存且未修改,无需发送 │
|
||||
│ - 如果未缓存或已修改,发送 delta 或完整瓦片 │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 5. 服务器发送 invalidatetiles 消息 │
|
||||
│ WebSocket ← "invalidatetiles: part=0 x=0 y=5120 │
|
||||
│ width=21000 height=7680" │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 6. 客户端处理失效消息 │
|
||||
│ → CanvasTileLayer.handleInvalidateTilesMsg() │
|
||||
│ → TileManager.overlapInvalidatedRectangleWithView() │
|
||||
│ → TileManager.invalidateTile(key, wireId) │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 7. 请求新瓦片 (如果需要) │
|
||||
│ → TileManager.update() │
|
||||
│ → WebSocket: "tilecombine part=0 tileposx=0,256,512 │
|
||||
│ tileposy=5120,5120,5120 ..." │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 8. 服务器发送 delta 或完整瓦片 │
|
||||
│ WebSocket ← "delta: part=0 width=256 height=256 │
|
||||
│ wireId=123 ..." │
|
||||
│ + 二进制数据: [keyframe_size][keyframe_png][delta_data] │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 9. 客户端应用 delta │
|
||||
│ → TileManager.onTileMsg(textMsg, img) │
|
||||
│ → TileManager.applyDelta(tile, deltas, keyframe) │
|
||||
│ → CanvasTileUtils.applyDeltaChunk() - 逐块解码 │
|
||||
│ → 更新 tile.image │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
↓
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 10. 重绘 Canvas │
|
||||
│ → app.sectionContainer.requestReDraw() │
|
||||
│ → ScrollSection.onDraw() │
|
||||
│ → ctx.drawImage(tile.image, dx, dy) │
|
||||
│ → 用户看到更新后的文档内容 │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## 总结
|
||||
### 1. **Canvas 的上拉下拉操作**
|
||||
+ ✅ **可以实现**: 通过 `ScrollSection` 类处理所有滚动事件
|
||||
+ 支持多种输入方式: 鼠标滚轮、拖动滚动条、点击轨道、触摸滑动
|
||||
+ 核心方法: `scrollVerticalWithOffset()` / `scrollHorizontalWithOffset()`
|
||||
|
||||
### 2. **滚动条渲染**
|
||||
+ 使用 Canvas 2D API 直接绘制滚动条 (不是 HTML 元素)
|
||||
+ 位置: 垂直滚动条在右侧, 水平滚动条在底部
|
||||
+ 动态计算: 滚动条大小根据文档长度与视口大小的比例动态计算
|
||||
+ 交互增强: 鼠标悬停时滚动条增粗 (6px → 8px)
|
||||
|
||||
### 3. **增量更新 (Delta) 机制**
|
||||
+ **触发**: 滚动时发送 `clientvisiblearea` 命令到服务器
|
||||
+ **响应**: 服务器发送 `invalidatetiles` 标记失效区域
|
||||
+ **请求**: 客户端发送 `tilecombine` 请求新瓦片
|
||||
+ **优化**: 服务器发送 `delta` 消息而非完整瓦片
|
||||
- Delta 格式: 复制指令 ('c') + 差异数据 ('d')
|
||||
- 大幅减少网络传输 (通常节省 70-90% 带宽)
|
||||
+ **应用**: 客户端解码 delta 并更新现有瓦片的像素数据
|
||||
|
||||
这种机制实现了**高效的文档滚动和实时协作编辑**,类似于视频编码中的 I 帧(关键帧)和 P 帧(增量帧)技术。
|
||||
|
||||
Reference in New Issue
Block a user